Ronin is a rogue-like souls game in which you play the role of a Japanese soldier that must avenge the horrific events the unfolding while you were gone to war.
Used UE4 blueprint system and animation blueprints to create a souls-like combat system and gameplay elements.
Developed spline tool for AI patrol paths to provide more control over how AI moves around the world.
Developed rain particle effects and water shaders to add some life and diversity to the game environment.
Created cinematic sequences using level sequence tools and techniques in the UE4 engine.